No Man's Sky is quite a game where players will visit planets and solar systems that will be built as they play, in an infinitely procedurally generated universe. It promises to be quite a hit when it is finally hits is currently unknown release date, but we do know that the game will be released on the PS4 and PC on the same date. So when is No Man's Sky coming out?
A report from PC Advisor has stated that there still isn't a release date for when the game will come out for the PC and PS4, and it doesn't look like there will be a type for release on the Xbox One as well. Part of it is just getting this game down so it will play without bugs. With a game like this, where the creators say that it would take "billions of years" to explore the game's infinite worlds, you don't want any lag times.
No Man's Sky was a game that was anticipated viewing at E3 2015. IGN recently posted a video of the game in demonstration mode at E3 2015. From here, it was possible to see the massive scope of the game. It began with a cockpit point-of-view shot of a spaceship, and we see that this ship is viewing a space battle. The presenter states that the player can take sides in the battle, or just ignore it.
From there, the presenter showed that the player can back off, and see a massive galaxy of stars. All of the stars will have planets, and "most of these places have never been visited, many of them never will be." From there, the presenter landed his player on a world filled with beacons, and he could get out of the ship and even blast the landscape with lasting damage.
In fact, it was expected that Hello Games would announce the release date at the Electronic Entertainment Expo this year, but Sean Murray said that "we'll announce a release date soon, and when we do, it will be for the PC and PS4 simultaneously", according to Polygon.
According to a separate article from PC Advisor, No Man's Sky is a game set to be released on the PS4 and PC, and that Sony has been treating the game like an in-house development game. Fergal Gara, the Commercial Director of Sony UK, says: "We have been working very closely with the developers and bringing it into our release program as if we had made it. We are not going to treat it any differently and we are going to put the full weight of PlayStation behind it. If it all comes together as well as expected, it will be treated like a first-party release; it is not a self-published small indie title on the platform". There is a report on Gamespot that the developers have been offered money to expand the scope, but they wanted a game that would live up to the hype.
With Sony putting so much stock in it, the question remains on whether or not No Man's Sky will have an Xbox One release. At this point, it doesn't look like it, as most of the information about it focuses solely on Sony's involvement. However, there are reports from Gamerant that Chris Charla, the director of ID@Xbox said that he "would love to see" No Man's Sky on the Xbox One. It was also revealed that "a workaround for the launch parity clause could be found if Hello Games wanted to discuss an Xbox One release".
It is pretty clear that if Hello Games can deliver what they have promised with No Man's Sky, then this game will be a game changer. The idea of playing a game where you can literally explore the universe has been done, but always with quests and ready-made environments. The idea of an open universe that is truly an open universe of planets with different environments and lifeforms is too good for any gamer to pass up, and has as great potential as Minecraft.
The biggest problem of No Man's Sky will be keeping up with player demand. The graphics certainly look incredible for something that is procedurally generated, and it would be terrible if the servers kept crashing because the world of the game is just too big, and something like this is just massive.
Considering that most games sell very well during the holiday season, it would be wise to have No Man's Sky in the hands of consumers by Christmas. It's pretty clear that Hello Games wants to make certain they can produce a good game before keeping a promise like that.